Hello! I know it’s been a while since we’ve used the forums (Feel like this is starting to become the meta around here), but I thought this post might be an appropriate comeback. Over the past week-end, some drastic changes happened. Tim decided to leave the server, leaving only me as the sole owner of CrazyWars. What does this mean for you? Nothing really, I will be trying my very best to keep the server going as before. (That includes cookies with every announcement, even this one! Bet you discord peeps thought I forgot to add it, but I didn't) I know some of you are wondering where the big updates are, and I thought it was about time we addressed that! First off; Factions. It’s been a loooooooooooong time coming, and we’re so close! Hopefully I will be able to throw together an early BETA version for you guys to start testing and playing on, then we will be continuously tweaking that to achieve the best factions experience possible. That will most likely end up taking a while, but you will be able to play on the server while we’re doing that. When we’re at the point where we’re happy with how things are, we will simply reset the server and start the first season. There will of course be a price for the top faction every season, how we will handle this has yet to be decided. To allow the less experienced Factioneers some practice, we’re considering doing a practice server for cannoning and similar so everyone can try and fail at their own pace. After that, I will be focusing on making quests for islands to give you all a general storyline/guideline to play along. I was considering doing a reset here, just because I think the playing experience will be so different when we release quests, but I am not so sure any more. We will have to get back to that when we got to that point. My idea for quests revolves around having several objectives and several reward types. Every single quest will give you Island XP, making it so that this is the most efficient way to level up your island apart from buildings. We will most likely be heavily dictating which buildings you can place at certain levels, to allow for a more objective oriented gamemode. This is of course not all that we have planned, I have some more stuff to come, but I am not really sure about the timetable on that. Some of it may come before this, some after, but I can assure you it will be very cool! Stay tuned!